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The Romans of the Classical period had no specific word for female gladiators as a type or class. [1] The earliest reference to a woman gladiator as gladiatrix is by a scholiast in the 4th–5th century, who mockingly wonders whether a woman undergoing training for a performance at the ludi for the Floralia, a festival known for racy performances by seminude dancers, wants to be a gladiatrix ...
A natural death following retirement is also likely for three individuals who died at 38, 45, and 48 years respectively. [133] George Ville, using evidence from 1st century gladiator headstones, calculated an average age at death of 27, and mortality "among all who entered the arena" at 19/100. [141]
Bustuarius was a "tomb fighter," from bustum, "tomb", a generalised reference to the association of gladiatorial combat with funeral games (munera). Servius notes that it had once been "the custom to put captives to death at the graves of strong men, which later seemed a bit cruel, so it was decided to have gladiators fight at the tombs."
This episode marked the first time combat on horseback was factored into a warrior's combat skills and effectiveness. For Short-Range weapons, Attila's Sword of Mars went up against Alexander's kopis. When both were tested on horseback (on both stationary and moving targets), the Sword of Mars dealt four killing blows in 34.5 seconds.
A retiarius stabs at a secutor with his trident in this mosaic from the villa at Nennig, c. 2nd–3rd century CE.. A retiarius (plural retiarii; literally, "net-man" in Latin) was a Roman gladiator who fought with equipment styled on that of a fisherman: a weighted net (rete (3rd decl.), hence the name), a three-pointed trident (fuscina or tridens), and a dagger ().
The majority of moral injury cases go much deeper, he said. “They’re more about survivor’s guilt, death of children, death of civilians, that are just part and parcel of combat action. We continue to see guys four, five years on, still struggling. “This is experience talking! Hell-fire!”
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It was a high-level look at how character death would function in Star Citizen, and it broke from gaming industry norms by aiming for an immersive system with strategy and consequences rather than ...