Search results
Results from the WOW.Com Content Network
A spike can only be legally performed when the passer is under center, performs the spike immediately after the snap in a single continuous movement, and when the game clock is running. Spiking at any other point while the ball is live is always intentional grounding regardless of pressure or location; this is called a delayed spike .
A fake spike is a trick play in American football. When the clock is running low, it is not uncommon for a quarterback to spike the ball to stop the clock, either to set up for the next play or bring on the special teams. Here though, the objective is to trick the defense into believing that no downfield play will be run.
The Clock Play was a famous trick play in American football, immortalized in what came to be known as the Fake Spike Game, [1] played on November 27, 1994. The contest was played by the National Football League (NFL)'s Miami Dolphins and New York Jets [ 2 ] that featured one of the most famous comeback plays in league history. [ 3 ]
Fake Spike Game: November 27, 1994 Miami Dolphins: 28–24 New York Jets: Dolphins quarterback Dan Marino ran a trick play, pretending to stop the game clock but instead threw a pass that scored the game-winning touchdown, ultimately giving Miami the 28–24 victory. [41] Snowball Game (1995) December 23, 1995 San Diego Chargers: 27–17 New ...
While the game was closely played throughout, it is the game's conclusion that is most remembered. On fourth-and-goal, Michigan State quarterback Jeff Smoker threw a touchdown pass to running back T. J. Duckett as time expired to win 26–24. [1] Smoker had spiked the ball with one second showing on the clock to allow the Spartans to have one ...
Spiking presumably takes at least 1 second off the clock, so if you're cutting it very close near the end of 1st or 2nd half, the situation could arise where a spike could indeed take the remaining time off the clock. So a quarterback in that situation would need the presence of mind to run a regular play RIGHT THEN; that play would count as ...
When the clock is running low, it is not uncommon for a quarterback to spike the ball to stop the clock, either to set up for the next play or bring on the special teams. Here too, the objective is to trick the defense into believing that no downfield play will be run—but not fool the officials into thinking the same, which can also ruin the ...
Quarterbacks can also "spike" (throw the football at the ground) to stop the official game clock. For example, if a team is down by a field goal with only seconds remaining, a quarterback may spike the ball to prevent the game clock from running out. This usually allows the field goal unit to come onto the field, or attempt a final "Hail Mary ...