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Memory hierarchy of an AMD Bulldozer server. The number of levels in the memory hierarchy and the performance at each level has increased over time. The type of memory or storage components also change historically. [6] For example, the memory hierarchy of an Intel Haswell Mobile [7] processor circa 2013 is:
A common computational model in analyzing communication-avoiding algorithms is the two-level memory model: There is one processor and two levels of memory. Level 1 memory is infinitely large. Level 0 memory ("cache") has size . In the beginning, input resides in level 1. In the end, the output resides in level 1.
Applying these two concepts results in an efficient data structure and algorithms for the representation of sets and relations. [10] [11] By extending the sharing to several BDDs, i.e. one sub-graph is used by several BDDs, the data structure Shared Reduced Ordered Binary Decision Diagram is defined. [2]
Cache hierarchy, or multi-level cache, is a memory architecture that uses a hierarchy of memory stores based on varying access speeds to cache data. Highly requested data is cached in high-speed access memory stores, allowing swifter access by central processing unit (CPU) cores.
The memory traffic denotes the number of bytes of memory transfers incurred during the execution of the kernel or application. [1] In contrast to W {\displaystyle W} , Q {\displaystyle Q} is heavily dependent on the properties of the chosen platform, such as for instance the structure of the cache hierarchy.
Recall that SSA form renames each variable when it is assigned a value. Alternative schemes include static single use form (which renames each variable at each statement when it is used) and static single information form (which renames each variable when it is assigned a value, and at the post-dominance frontier).
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.
Registers are normally measured by the number of bits they can hold, for example, an 8-bit register, 32-bit register, 64-bit register, 128-bit register, or more.In some instruction sets, the registers can operate in various modes, breaking down their storage memory into smaller parts (32-bit into four 8-bit ones, for instance) to which multiple data (vector, or one-dimensional array of data ...