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  2. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.

  3. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    20 points and their Voronoi cells (larger version below) In mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. It can be classified also as a tessellation. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators).

  4. Lloyd's algorithm - Wikipedia

    en.wikipedia.org/wiki/Lloyd's_algorithm

    In electrical engineering and computer science, Lloyd's algorithm, also known as Voronoi iteration or relaxation, is an algorithm named after Stuart P. Lloyd for finding evenly spaced sets of points in subsets of Euclidean spaces and partitions of these subsets into well-shaped and uniformly sized convex cells. [1]

  5. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    Binaural beat and pink noise generator GPL-2.0-or-later: Hydrogen: Yes Yes Partial Partial an advanced drum machine GPL-2.0-or-later: libsndfile: Yes Yes Yes Yes library for reading and writing many sound formats LGPL-2.1-or-later: EasyEffects: Wellington Wallace Yes No Yes No Effects processing for applications using PipeWire sound server: GPL ...

  6. Jump flooding algorithm - Wikipedia

    en.wikipedia.org/wiki/Jump_Flooding_Algorithm

    The jump flooding algorithm (JFA) is a flooding algorithm used in the construction of Voronoi diagrams and distance transforms. The JFA was introduced by Rong Guodong at an ACM symposium in 2006. [1] The JFA has desirable attributes in GPU computation, notably for its efficient performance. However, it is only an approximate algorithm and does ...

  7. List of sound chips - Wikipedia

    en.wikipedia.org/wiki/List_of_sound_chips

    Sega Melody Generator 1981 1 Sega G80 arcade system board [24] Sharp Corporation: Sharp LR35902: 1989 4 Game Boy, Game Boy Color, Game Boy Advance: In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function. [25] Sharp SM8521 1997 1 Game.com: Noise generator Sunsoft: Sunsoft 5B: 1992 3

  8. Value noise - Wikipedia

    en.wikipedia.org/wiki/Value_noise

    2D Value noise rescaled and added onto itself to create fractal noise. Value noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from, and often confused with gradient noise, examples of which are Perlin noise and Simplex noise. This method consists of the creation of a ...

  9. Smaart - Wikipedia

    en.wikipedia.org/wiki/Smaart

    Although pink noise is a traditional choice for test signal, [3] Smaart is a source-independent analyzer, which means that it does not rely on a specific test signal to produce measurement data. Pink noise is still in common usage because its energy distribution allows for quick measurement acquisition, but music or another broadband test ...