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20 points and their Voronoi cells (larger version below) In mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. It can be classified also as a tessellation. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators).
In electrical engineering and computer science, Lloyd's algorithm, also known as Voronoi iteration or relaxation, is an algorithm named after Stuart P. Lloyd for finding evenly spaced sets of points in subsets of Euclidean spaces and partitions of these subsets into well-shaped and uniformly sized convex cells. [1]
As Fortune describes in ref., [1] a modified version of the sweep line algorithm can be used to construct an additively weighted Voronoi diagram, in which the distance to each site is offset by the weight of the site; this may equivalently be viewed as a Voronoi diagram of a set of disks, centered at the sites with radius equal to the weight of the site. the algorithm is found to have ...
20 points and their Voronoi cells. The natural element method (NEM) [1] [2] [3] is a meshless method to solve partial differential equation, where the elements do not have a predefined shape as in the finite element method, but depend on the geometry. [4] [5] [6] A Voronoi diagram partitioning the space is used to create each of these elements.
In mathematics, a Voronoi formula is an equality involving Fourier coefficients of automorphic forms, with the coefficients twisted by additive characters on either side. It can be regarded as a Poisson summation formula for non-abelian groups .
Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.
One can make a polyhedral Voronoi diagram mesh by dualizing a Delaunay triangulation simplicial mesh. One can create a cubical mesh by generating an arrangement of surfaces and dualizing the intersection graph; see spatial twist continuum. Sometimes both the primal mesh and its dual mesh are used in the same simulation; see Hodge star operator.
For a given set of points in space, a Voronoi diagram is a decomposition of space into cells, one for each given point, so that anywhere in space, the closest given point is inside the cell. This is equivalent to nearest neighbor interpolation, by assigning the function value at the given point to all the points inside the cell. [ 3 ]