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  2. Kahan summation algorithm - Wikipedia

    en.wikipedia.org/wiki/Kahan_summation_algorithm

    Computers typically use binary arithmetic, but to make the example easier to read, it will be given in decimal. Suppose we are using six-digit decimal floating-point arithmetic, sum has attained the value 10000.0, and the next two values of input[i] are 3.14159 and 2.71828. The exact result is 10005.85987, which rounds to 10005.9.

  3. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    An alternative to using mathematical pseudocode (involving set theory notation or matrix operations) for documentation of algorithms is to use a formal mathematical programming language that is a mix of non-ASCII mathematical notation and program control structures. Then the code can be parsed and interpreted by a machine.

  4. Swap (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Swap_(computer_programming)

    This method swaps two variables by adding and subtracting their values. This is rarely used in practical applications, mainly because: It can only swap numeric variables; it may not be possible or logical to add or subtract complex data types, like containers. When swapping variables of a fixed size, arithmetic overflow becomes an issue.

  5. Disjoint-set data structure - Wikipedia

    en.wikipedia.org/wiki/Disjoint-set_data_structure

    If a root is represented by a node that points to itself, then adding an element can be described using the following pseudocode: function MakeSet(x) is if x is not already in the forest then x.parent := x x.size := 1 // if nodes store size x.rank := 0 // if nodes store rank end if end function. This operation has linear time complexity.

  6. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.

  7. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Input = a set S of n points Assume that there are at least 2 points in the input set S of points function QuickHull(S) is // Find convex hull from the set S of n points Convex Hull := {} Find left and right most points, say A & B, and add A & B to convex hull Segment AB divides the remaining (n − 2) points into 2 groups S1 and S2 where S1 are points in S that are on the right side of the ...

  8. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces. In C++, a function declared in a class (as non-static) is called a member function or method.

  9. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    When that occurs, that number is the GCD of the original two numbers. By reversing the steps or using the extended Euclidean algorithm, the GCD can be expressed as a linear combination of the two original numbers, that is the sum of the two numbers, each multiplied by an integer (for example, 21 = 5 × 105 + (−2) × 252).