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  2. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.

  3. MapleStory - Wikipedia

    en.wikipedia.org/wiki/MapleStory

    MapleStory (Korean: 메이플스토리) is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by various companies (such as Nexon).

  4. List of free massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/List_of_free_massively...

    Fantasy MMORPG Free to play with items that can be purchased from a shop Anime/manga styled side-scrolling hack & slash. 3D Unknown Drift City: NPLUTO September 5, 2007: Windows: Racing: Free to play with items that can be purchased from a shop Players progress through a linear mission system with multiplayer races. 3D Unknown Dungeon Fighter ...

  5. Free for All: The 10 best-looking browser-based MMORPGs - AOL

    www.aol.com/news/2013-03-20-free-for-all-the-10...

    Beauty, they say, is in the eye of the beholder. Keep that in mind before you tell that me the games that fill out the following list of "best-looking browser-based MMORPGs" are ugly as sin. Sure ...

  6. WonderKing Online - Wikipedia

    en.wikipedia.org/wiki/WonderKing_Online

    WonderKing used a 2D scrolling viewpoint similar to a platform game. The controls for the game were executed using the keyboard and mouse. The keyboard was used for many game functions, and much of it could be rearranged to suit users' needs. The mouse was mainly used to trigger non-player characters and manipulate items.

  7. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...

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