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Each game has a linked story (1), are platformers (2), Sonic is the main character (3), and they do not contradict each other (4). Sonic Rush and the Sonic Advance series belong in the main template because the first five conditions have been satisfied and SEGA has not otherwise designated them as being outside the main series.
An add-on by the name of Sonic Origins Plus was released in 2023, which added all twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic Chaos, Sonic Triple Trouble, Sonic Drift, Sonic Drift 2, Sonic Spinball, Sonic Blast, Sonic Labyrinth, Tails' Skypatrol, Tails Adventure, and Dr. Robotnik's Mean Bean Machine.
The game became notable after its release for its accuracy to the games, despite not being a ROM hack or modification to an existing Sonic game. [3] Retro Sonic later merged with two other Sonic fangames, Sonic XG and Sonic Nexus, to form Retro Sonic Nexus. [4] In 2009, Sega asked fans for ideas on a game to port to iOS. As a response ...
WED is the main program of Gamestudio, the user can startup their game from here, attach the scripts to it, etc. WED is the location where the user can merge all the parts of their game (programming, 3d graphics, levels). The layout for WED is fairly simple. The main part, the central right section, is where most of the editing is done.
Sonic 3D Blast: Director's Cut is a hack of Sonic 3D Blast (Genesis) released by the game's lead programmer, Jon Burton, in 2017. It features improved controls and gameplay additions not seen in the original version, such as a level editor, a password save system, time attack challenges, and the ability to transform into Super Sonic. [53]
Sonic Dream Team_Key Art. 3D Sonic games have been a little bit… all over the place, to say the least, in recent years. And by recent years, I mean basically for as long as they’ve existed ...
Hirokazu Yasuhara (安原 広和, Yasuhara Hirokazu, born October 12, 1965), also credited as Carol Yas, is a Japanese video game designer.He is best known for designing the gameplay and stages of the initial Sonic the Hedgehog video games for Sega Genesis in the 1990s, based on technical demos and engines programmed by Yuji Naka. [1]
Hi, I edited the template to organise the main series games into 2D and 3D, as opposed to console and handheld; however, this was reverted by User:TheJoebro64.I think it makes more sense to organise by 2D/3D since readers are probably more concerned with the differences in games rather than what hardware they appeared on.