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  2. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    DiscoverySchool thought the game was "exceptional", "useful", and "exudes warmth" toward the player. [2] ReviewCorner praised the game's graphics, activities, and the simple interface. [9] Allgame said the graphics were more sophisticated than other Reader Rabbit titles, due to having 3D backgrounds and shading on the 2D characters. [10]

  3. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    It primarily focuses on biology, experiments, and matter divided into seven activities (five in earlier versions). The Windows 95 version of the game was shipped on July 31, 1995. [5] Trudy's Time and Place House was released in September 1995, and stars the crocodile Trudy. It primarily focuses on geography, simulation, and time divided into ...

  4. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    The game was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [5]

  5. Reader Rabbit (video game) - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_(video_game)

    A Talking version was developed for the Apple IIGS in 1989. An enhanced version was released for MS-DOS-n 1991. A Deluxe version was released in 1994 for Mac and Windows 3.x. In 1997, the game was remade for Windows and Macintosh under the title "Reader Rabbit's Reading 1".

  6. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com was founded in 1996 by Alan Tortolani. [2] A public school teacher, Tortolani created his own activities for his students. Later, he decided to register a domain under ABCya.com. Tortolani chose this particular domain name “ABCya” to make it accessible to children and easy to type into a web browser.

  7. On Numbers and Games - Wikipedia

    en.wikipedia.org/wiki/On_Numbers_and_Games

    All numbers are positive, negative, or zero, and we say that a game is positive if Left has a winning strategy, negative if Right has a winning strategy, or zero if the second player has a winning strategy. Games that are not numbers have a fourth possibility: they may be fuzzy, meaning that the first player has a winning strategy. * is a fuzzy ...

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