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Obstacle avoidance, in robotics, is a critical aspect of autonomous navigation and control systems. It is the capability of a robot or an autonomous system/machine to detect and circumvent obstacles in its path to reach a predefined destination. This technology plays a pivotal role in various fields, including industrial automation, self ...
Behavior-based robotics (BBR) or behavioral robotics is an approach in robotics that focuses on robots that are able to exhibit complex-appearing behaviors despite little internal variable state to model its immediate environment, mostly gradually correcting its actions via sensory-motor links.
The velocity obstacle VO AB for a robot A, with position x A, induced by another robot B, with position x B and velocity v B.. In robotics and motion planning, a velocity obstacle, commonly abbreviated VO, is the set of all velocities of a robot that will result in a collision with another robot at some moment in time, assuming that the other robot maintains its current velocity. [1]
The robot is treated as a point inside a 2D world. The obstacles (if any) are unknown and nonconvex. There are clearly defined starting point and goal. The robot is able to detect obstacle boundary from a distance of known length. The robot always knows the direction and how far (in terms of Euclidean distance) it is from the goal.
The requirements could be dead reckoning, tactile and proximity sensing, triangulation ranging, collision avoidance, position location and other specific applications. [6] Actuators usually refer to the motors that move the robot can be wheeled or legged. To power a mobile robot usually we use DC power supply (which is battery) instead of AC.
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It was for instance used in the 1998 video game Half-Life for the flying bird-like creatures seen at the end of the game on Xen, named "boid" in the game files. The Boids model can be used for direct control and stabilization of teams of simple unmanned ground vehicles (UGV) [ 6 ] or micro aerial vehicles (MAV) [ 7 ] in swarm robotics .