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Toy problems were invented with the aim to program an AI which can solve it. The blocks world domain is an example for a toy problem. Its major advantage over more realistic AI applications is, that many algorithms and software programs are available which can handle the situation. [2] This allows to compare different theories against each other.
SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks.
Action Blocks: These blocks can perform a respective action, such as motors, tank treads, wheels, hinges, and rockets. Actions : These can be used inside a block's action panel. When playing a world, they tell blocks to perform actions such as speaking, exploding, disappearing and reappearing, sparkling, etc. Controls such as a joystick and ...
The Stanford Research Institute Problem Solver, known by its acronym STRIPS, is an automated planner developed by Richard Fikes and Nils Nilsson in 1971 at SRI International. [1] The same name was later used to refer to the formal language of the inputs to this planner.
Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.
If the solution to any problem can be formulated recursively using the solution to its sub-problems, and if its sub-problems are overlapping, then one can easily memoize or store the solutions to the sub-problems in a table (often an array or hashtable in practice). Whenever we attempt to solve a new sub-problem, we first check the table to see ...
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An orange that has been sliced into two halves. In mathematics, division by two or halving has also been called mediation or dimidiation. [1] The treatment of this as a different operation from multiplication and division by other numbers goes back to the ancient Egyptians, whose multiplication algorithm used division by two as one of its fundamental steps. [2]