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The Covenant is a fictional military alliance of various alien species and serves as one of the primary antagonists in the Halo science fiction series. The Covenant are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds known as Halos will provide a path to salvation.
Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood.
Jul 'Mdama, voiced by Travis Willingham, is the Supreme Leader of a newly formed Covenant splinter faction following the defeat of the Covenant Empire in Halo 3. Calling himself "the Didact's Hand," Jul's faction initially seeks the Forerunner warrior Didact as an ally against humanity.
Halo 3: ODST is a 2009 first ... During the events of the 2004 video game Halo 2, the Covenant discover the location of Earth and launch an assault on the city of New ...
Keith David voiced Thel 'Vadam, the Arbiter of Halo 2, Halo 3 and Halo 5: Guardians.. The concept of the Arbiter came from early story discussions for Halo 2. Bungie designer Jaime Griesemer and story director Joseph Staten discussed playing from the perspective of an alien soldier to see the other side of the war between the human United Nations Space Command and alien Covenant.
Halo 3 was announced at the 2006 Electronic Entertainment Expo. [22] It utilized a proprietary, in-house graphics engine, and employed advanced graphics technologies. [23] [24] Halo 3 is the final game in the original Halo trilogy, ending the story arc begun in Halo: Combat Evolved. [25] The game was released on the Xbox 360 on September 25 ...
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"Terminals", a feature first introduced in Halo 3, were added to the Halo 2: Anniversary campaign. [17] Their purpose was to create a "connective tissue" for stories within the Halo universe that explores the relationship between the different races within the Covenant and extensively covers the events portrayed in Halo 2. [17]
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