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Danganronpa 2: Goodbye Despair [c] is a 2012 visual novel developed by Spike Chunsoft. It is the second game in the Danganronpa franchise following Danganronpa: Trigger Happy Havoc (2010). It was first released in Japan for PlayStation Portable in July 2012, and a port for PlayStation Vita was released in Japan in October 2013.
An original video animation, Super Danganronpa 2.5: Nagito Komaeda and the Destroyer of Worlds, was also produced, featuring the alternate computer avatar Nagito trapped in a new virtual world his mind created to cope with his traumatic death in the Killing Game, leaving him comatose. An AI, World Destroyer, is sent in to kill off his illusory ...
The series consists of three games, Danganronpa: Trigger Happy Havoc (2010), Danganronpa 2: Goodbye Despair (2012) and Danganronpa Another Episode: Ultra Despair Girls (2014), along with a standalone sequel game, Danganronpa V3: Killing Harmony (2017), various spin-off novels and manga including Danganronpa Zero (2011), Kirigiri (2013–2020 ...
The word Danganronpa originated from Komatsuzaki, which was first written in kanji but was later changed to katakana for the logo. [ 2 ] For most games, he was in charge of designing characters with outstanding designs while the protagonist were meant to look like common people.
A sequel, Danganronpa 2: Goodbye Despair, was released for PSP in Japan on 26 July 2012, featuring various gameplay additions. On 10 October 2013, Spike Chunsoft released Danganronpa 1・2 Reload (ダンガンロンパ1・2 Reload), a compilation of the first two games, for the PlayStation Vita. Along with higher resolution graphics and touch ...
Chiaki is the main heroine of the video game Danganronpa 2: Goodbye Despair.Initially presenting as a sleepy, laid-back student who is inexperienced in the ways of the world but very skilled at video games, [12] she becomes a central figure of the class trials along with Hajime Hinata, most notably the second one when she assists him in connecting a murder case with the video game Twilight ...
Move over, Wordle and Connections—there's a new NYT word game in town! The New York Times' recent game, "Strands," is becoming more and more popular as another daily activity fans can find on ...
An early rejected design of Hajime. Danganronpa writer Kazutaka Kodaka created Hajime Hinata as a major contrast to his predecessor, Makoto Naegi.While Makoto's story involves his holding onto hope as a result of his morals, Hajime moves forward carrying the burden of despair as a consequence of the sins he committed with his past persona known as Izuru Kumukura. [4]