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Zelda II: The Adventure of Link [a] is an action role-playing game developed and published by Nintendo.It is the second installment in the Legend of Zelda series and was released in Japan for the Famicom Disk System on January 14, 1987—less than one year after the Japanese release and seven months before the North American release of the original The Legend of Zelda.
Outside of offering an optional Player's Guide as a free gift for a Nintendo Power subscription or subscription renewal, Nintendo Power did not include Player's Guides with the magazine. They were, however, made available separately, both through mail-order and at book and video-game shops.
The contents cover fictional information from the original The Legend of Zelda game through to Twilight Princess HD. [2] The book includes sketches and notes provided by the development team that worked on each game in the series. [3] It also features an interview with the producer of The Legend of Zelda series, Eiji Aonuma. [4]
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Book #1: Double Trouble. Nintendo gamebooks are novels based on video games created by Nintendo.The gamebooks feature characters and settings from the Super Mario and The Legend of Zelda franchises, in two series, Nintendo Adventure Books and You Decide on the Adventure.
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The silent protagonist Link and the princess Zelda are reincarnated in most Zelda games, while the antagonistic force Ganon, the final boss of most Zelda games, born from the primordial evil "Demise", repeatedly returns in a new form as well. [86] Other figures who reappear across the series include Zelda's caretaker Impa and the fairy-obsessed ...
The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]