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The entire campaign takes 80 turns, about 15–25 hours of gameplay. The game includes four shorter scenarios [1] that can be completed in a few hours. [2] The game comes with a 22" x 34" paper map of North Africa from El Agheila to El Alamein, an 8-page rulebook, and a cardstock sheet of 252 counters. [3]
The Campaign for North Africa has been called the longest board game ever produced, with estimates that a full game would take 1,500 hours to complete. [1] [2] Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years."
The African Campaign is a board wargame published by the Australian game company Jedko Games in 1973 that simulates the North African Campaign during World War II.The game design was based on Avalon Hill's popular wargame Afrika Korps, but Avalon Hill recognized some improvements had been made to the game, and became the North American distributor of Jedko games including this one.
Campaign for North Africa was an ultra-detailed and virtually unplayable game, covering the entire North African campaign down to the level of individual fighter pilot ratings and supply trucks. At the other end of the spectrum, SPI created a new series of smaller games called 'folio' games, often created in groups of four and sold both ...
And that, in conclusion, sums up this intriguing, challenging game best of all." [2] In The Guide to Simulations/Games for Education and Training, Martin Campion commented, "For a short game, PanzerArmee Afrika gives the feel of the North African campaign well. The supply rule is abstract and difficult to remember, but the rest of the game ...
The Campaign for North Africa (1978) Canadian Civil War (1977) Caporetto, 1917 (The Great War in the East quadrigame, 1978) Cauldron: Battle of Gazala, May 1942 (North Africa quadrigame, 1976) Cedar Mountain: The Prelude to Bull Run (S&T #86, 1981) Celles (Battles for the Ardennes quadrigame, 1978) Cemetery Hill (Blue & Gray quadrigame, 1975)
One of these was Four Battles in North Africa, which was released in 1976 with graphic design by Redmond A. Simonsen. The game debuted at #2 on SPI's Top Ten Bestseller List the month it was released, but fell off the list after only four months. [3] Each of the games was also released individually as a "folio game" (packaged in a cardstock folio).
The game uses the standard alternating "I Go, You Go" system of movement and combat, and each turn represents two weeks of in-game time. The military units vary from regiment up to division size. The game's system emphasizes the importance of supply, particularly the variability of Afrika Korps' supply and reinforcements.