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This category should be reserved specifically for characters originating in video games, as opposed to licensed appearances in games. Pages in category "Ghost characters in video games" The following 17 pages are in this category, out of 17 total.
Poster for the American psychological horror film The Black Cat (1934). Psychological horror is a subgenre of horror and psychological fiction with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience.
Psychological horror games are a breed of horror games with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. Psychological horror games differ from survival horror games in that the game focuses not on jump scares or monsters but rather on disturbing situations.
Reverse horror games involve the player scaring others, rather than the player being scared. [13] Compared to a horror game, the player is instead what would be considered the antagonist. Reverse horror games generally involve assuming the role of a monster or villain. In comparison to the victim, the main character has some sort of advantage ...
Sense: A Cyberpunk Ghost Story; Shadow Gambit: The Cursed Crew; Shivers (video game) Silent Hill 4: The Room; The Sims (video game) The Sims 2; The Sims 3; The Sims 3: Ambitions; The Sims 3: Supernatural; The Sims 4; The Sims 4: Paranormal Stuff; Space Invaders X Pac-Man; Spirit of the Stones; Spooks (video game) The Suffering (video game) The ...
The 1998 computer role playing game Baldur's Gate employs doppelgängers as a plot device, and as a type of enemy monster that antagonizes the player's party of characters, as do both of the games major sequels. The game series uses Dungeons and Dragons mechanics, in which the existence of doppelgängers as evil magical creatures is a feature.
In the online game Deep Sleep and its sequels, shadow people have existed since the dawn of the human race and lurk in lucid dreams. Players who realize that they are asleep can be paralyzed and possessed, and the character's dream self will be turned into a shadow person.
In academic discussion, the term "apparitional experience" is preferred to the term "ghost" because: The term ghost implies that some element of the human being survives death and, at least under certain circumstances, can make itself perceptible to living human beings. There are other competing explanations of apparitional experiences.