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  2. Nehrim: At Fate's Edge - Wikipedia

    en.wikipedia.org/wiki/Nehrim:_At_Fate's_Edge

    Nehrim: At Fate's Edge is a total conversion mod of Bethesda Softworks' The Elder Scrolls IV: Oblivion developed by the German team SureAI over the span of four years. [1] It was released in German on June 9, 2010, and subsequently in English on September 11, 2010. [2] [3] A sequel, Enderal, was released in 2016. [4] [5]

  3. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The technology was developed for The Elder Scrolls IV: Oblivion and expanded in The Elder Scrolls V: Skyrim; it is also used in Fallout 3, Fallout: New Vegas and Fallout 4, also published by Bethesda, with 3 and 4 being developed by them as well. [1] [2]

  4. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    2012, version 4.32 [39] The mod is under development by Benchmark Sims. Fistful of Frags: Half-Life 2: 2007 December 21 [40] 2014 May 9 [41] The Forgotten City: The Elder Scrolls V: Skyrim: 2015 October 2 2021 July 28 The Forgotten City was first released as a Skyrim mod in 2015, winning a Writers Guild of America award for its script. [42 ...

  5. Category:The Elder Scrolls mods - Wikipedia

    en.wikipedia.org/.../Category:The_Elder_Scrolls_mods

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  7. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    This shifted the focus away from character creation and more onto character development. The flexibility of the games' engines has facilitated the release of game extensions (or mods) through The Elder Scrolls Construction Set. The Elder Scrolls main series of games emphasizes different aspects of the gaming experience than most role-playing games.

  8. Wikipedia:WikiProject Video games/Recognized content - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    The Elder Scrolls III: Bloodmoon; The Elder Scrolls III: Tribunal; The Elder Scrolls IV: Knights of the Nine; The Elder Scrolls IV: Shivering Isles; The Elder Scrolls V: Skyrim; Elena (Street Fighter) Ellie (The Last of Us) Elsinore (video game) Shirou Emiya; Empire: Total War; Endure and Survive; Enslaved: Odyssey to the West; Enter the ...

  9. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.