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The 16-pin 12VHPWR connector is a standard for connecting graphics processing units (GPUs) to computer power supplies for up to 600 W power delivery. It was introduced in 2022 to supersede the previous 6- and 8-pin power connectors for GPUs. The primary aim was to cater to the increasing power requirements of high-performance GPUs.
With an AMD graphics card, they found that all ran at considerably fewer frames per second on SteamOS, and Left 4 Dead 2 stuttered, which they attributed to a device driver problem. With an Nvidia graphics card, they found that Metro: Last Light ran at a slightly higher frame rate and Dota 2 broke even.
Launching in September 2023, FSR 3 uses a combination of FSR 2 and optical flow analysis, which runs using asynchronous compute (as opposed to Nvidia's DLSS 3 which uses dedicated hardware). Because FSR 3 uses a software-based solution, it is compatible with GPUs from AMD, Nvidia, and Intel as well as the ninth generation of video game consoles .
Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).
In 2013, development started on a rewritten version known as OBS Multiplatform (later renamed OBS Studio) for multi-platform support, a more thorough feature set, and a more powerful API. [17] In 2016, OBS "Classic" lost support and OBS Studio became the primary version. [18] In March 2022, OBS was released on Steam for both Windows and Mac. [19]
Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [ 8 ] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms.
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The Videocore GPU runs an RTOS which handles the processing; video acceleration is done with RTOS firmware coded for its proprietary GPU, and the firmware was not open-sourced on that date. [92] Since there was neither a toolchain targeting the proprietary GPU nor a documented instruction set , no advantage could be taken if the firmware source ...