enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.

  3. Safe navigation operator - Wikipedia

    en.wikipedia.org/wiki/Safe_navigation_operator

    C# 6.0 and above have ?., the null-conditional member access operator (which is also called the Elvis operator by Microsoft and is not to be confused with the general usage of the term Elvis operator, whose equivalent in C# is ??, the null coalescing operator) and ?[], the null-conditional element access operator, which performs a null-safe call of an indexer get accessor.

  4. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).

  5. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    Method chaining, also known as named parameter idiom, is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.

  6. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    A common example is the iostream library in C++, which uses the << or >> operators for the message passing, sending multiple data to the same object and allowing "manipulators" for other method calls. Other early examples include the Garnet system (from 1988 in Lisp) and the Amulet system (from 1994 in C++) which used this style for object ...

  7. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    The method Print in class Box, by invoking the parent version of method Print, is also able to output the private variables length and width of the base class. Otherwise, these variables are inaccessible to Box. The following statements will instantiate objects of type Rectangle and Box, and call their respective Print methods:

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  9. Specification pattern - Wikipedia

    en.wikipedia.org/wiki/Specification_pattern

    In computer programming, the specification pattern is a particular software design pattern, whereby business rules can be recombined by chaining the business rules together using boolean logic. The pattern is frequently used in the context of domain-driven design.