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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The HDRR was tone mapped to SDR for broad compatibility with almost all displays. High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR).

  3. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    [54] [55] In 2016, HDR conversion of SDR video was released to market as Samsung's HDR+ (in LCD TV sets) [56] and Technicolor SA's HDR Intelligent Tone Management. [ 57 ] As of 2018, high-end consumer-grade HDR displays can achieve 1,000 cd/m 2 of luminance, at least for a short duration or over a small portion of the screen, compared to 250 ...

  4. Camera Shopping? Here’s the Difference Between SDR, HDR and WDR

    www.aol.com/news/camera-shopping-difference...

    SDR, HDR, and WDR are camera terms that refer to what type of imaging tech your device uses to capture details in over- and under-exposed lighting environments. SDR, HDR, and WDR are camera terms ...

  5. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    Adobe Gain Map, a gain map image in a JPEG image file; [11] used by Google under the name Ultra HDR and by Samsung under the name Super HDR. [12] [10] [13] Supports gain on 1 or 3 channels. [11] The Ultra HDR and ISO 21496-1 formats are encoded simultaneously in Android 15. [9] [12] AVIF is compatible with gain maps, but currently no encoder is ...

  6. Standard-dynamic-range video - Wikipedia

    en.wikipedia.org/wiki/Standard-dynamic-range_video

    SDR video with a conventional gamma curve and a bit depth of 8-bits per sample has a dynamic range of about 6 stops, assuming a luminance quantisation threshold of 5% is used. [10] A threshold of 5% is used in the paper (instead of the standard 2% threshold) to allow for the typical display being dimmer than ideal.

  7. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    SDR 64 1 GeForce2 MX June 28, 2000 2.656 128 4 GeForce2 MX400 March 3, 2001 200 166,200 (SDR) 166 (DDR) 1.328 3.200 2.656 SDR DDR 64/128 (SDR) 64 (DDR) 400 400 800 0.800 5 GeForce2 GTS April 26, 2000 NV15 25 [11] 88 AGP 4x 166 4:8:4 5.312 DDR 128 800 800 1,600 1.600 6 GeForce2 Pro December 5, 2000 200 6.4 ? GeForce2 Ti October 1, 2001 TSMC 150 ...

  8. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    HDR10 Media Profile, more commonly known as HDR10, is an open high-dynamic-range video (HDR) standard announced on August 27, 2015, by the Consumer Electronics Association. [1] It is the most widespread HDR format. [2] HDR10 is not backward compatible with SDR. It includes HDR static metadata but not dynamic metadata.

  9. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.