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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The HDRR was tone mapped to SDR for broad compatibility with almost all displays. High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR).

  3. Camera Shopping? Here’s the Difference Between SDR, HDR and WDR

    www.aol.com/news/camera-shopping-difference...

    SDR, HDR, and WDR are camera terms that refer to what type of imaging tech your device uses to capture details in over- and under-exposed lighting environments.

  4. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    [54] [55] In 2016, HDR conversion of SDR video was released to market as Samsung's HDR+ (in LCD TV sets) [56] and Technicolor SA's HDR Intelligent Tone Management. [ 57 ] As of 2018, high-end consumer-grade HDR displays can achieve 1,000 cd/m 2 of luminance, at least for a short duration or over a small portion of the screen, compared to 250 ...

  5. The Best Gaming Laptops Can Play (Almost) Anything, Anywhere

    www.aol.com/best-gaming-laptops-buy-now...

    Don’t worry if the cheap gaming laptop PC on your radar has only 8 GB of RAM, though. ... It’s also Dolby Vision-compatible, so great for streaming HDR content from Netflix and Max, to name a ...

  6. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    HDR video refers to a video encoded in an HDR format. Thoses HDR video have a greater bit depth, luminance and color volume than standard dynamic range (SDR) video which uses a conventional gamma curve. [22] On January 4, 2016, the Ultra HD Alliance announced their certification requirements for an HDR display.

  7. Standard-dynamic-range video - Wikipedia

    en.wikipedia.org/wiki/Standard-dynamic-range_video

    SDR video with a conventional gamma curve and a bit depth of 8-bits per sample has a dynamic range of about 6 stops, assuming a luminance quantisation threshold of 5% is used. [10] A threshold of 5% is used in the paper (instead of the standard 2% threshold) to allow for the typical display being dimmer than ideal.

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