Search results
Results from the WOW.Com Content Network
Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine; Ellis Horowitz - Fundamentals of Computer Algorithms; Eric Raymond - The Art of Unix Programming; Gerald M. Weinberg - The Psychology of Computer Programming; James Gosling - The Java Programming Language; Joel Spolsky - The Best Software Writing I
Books about computer and internet companies (5 C, 10 P) Books about Linux (7 P) C. Computer science books (8 C, 51 P) Cryptography books (1 C, 18 P) D.
The Art of Computer Programming (TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines.
Computer Literature Survey: A Key to the Language of Computers. IBM Thomas J. Watson Research Center. Misa, Thomas J. (2009). "Bibliography for History of Computing". Charles Babbage Institute; Pritchard, Alan (1969). A Guide to Computer Literature. Archon Books. Rojas, Raul (2001). Encyclopedia of Computers and Computer History. Routledge.
The wide receiver position has taken some massive injury hits over the first ten weeks of the 2024 NFL season. Four more teams will take their byes in Week 11, potentially creating more challenges ...
It was hiked by 5.25 percentage points between March 2022 and July 2023. Data on Wednesday is likely to show the consumer price index increasing 0.3% in November after rising 0.2% for four ...
1. Chocolate Fondue. Think of that fondue fountain at the buffet as Willy Wonka's sacred chocolate waterfall and river. The chocolate must go untouched by human hands, or it will be ruined.
The Secret Guide to Computers is a book on computer hardware and software techniques by Russ Walter. [1] The book was written to be useful in both teaching and professional environments. [2] Its goal is to describe everything necessary to become a "computer expert," covering philosophies, technicalities, hardware, software, theory, and practice ...