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Quick, Draw! is an online guessing game developed and published by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]
The game slowly draws a picture, and the first person to buzz in may try to guess it. A die counts down from six to zero while the picture is being drawn. As soon as a player buzzes in, the die and the drawing both freeze and the player has 25 seconds to spell out the answer.
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PlayMania featured various mini-games that were played throughout the program. The rewards for the games were usually cash prizes ranging from $100–$500 in cash, sometimes reaching amounts as high as $2,000. Any games that were not completed before the end of a day's broadcast are normally carried over to the start of the next show.
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Get the Picture is a children's game show that aired from March 18 to December 6, 1991, with repeats until March 13, 1993 on Nickelodeon. Hosted by Mike O'Malley , the show featured two teams answering questions and playing games for the opportunity to guess a hidden picture on a giant screen made up of 16 smaller screens.
Each game also has a select number of attempts which may be failures before a Zoombini is taken back to the beginning of a path segment (to Zoombini Isle, or to the base camps of Shelter Rock and Shade Tree), giving an incentive for the player to think critically and not randomly guess answers. As a result, these games enable players' deductive ...
What? is a party game of bluffing and guessing created by the Central African footballer David Manga.It is designed for 5 or more players, ages 14 and up. The game can be played by scoring points, playing to a certain number of ‘rounds’ or played loosely as topic cards for conversation starters at office or dinner parties.