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  2. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    Black & White was one of the earlier games to use adaptive level of detail to decrease the number of polygons in objects as they moved away from the camera, allowing it to have a massive draw distance while maintaining detail in close-up views. The Legend of Zelda: The Wind Waker uses a variant of the level of detail programming. The game ...

  3. Stencil buffer - Wikipedia

    en.wikipedia.org/wiki/Stencil_buffer

    In the simplest case, the stencil buffer is used to limit the area of rendering (stenciling). More advanced usage of the stencil buffer makes use of the strong connection between the Z-buffer and the stencil buffer in the rendering pipeline. For example, stencil values can be automatically increased/decreased for every pixel that fails or ...

  4. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  6. How to Clean White Shoes and Keep Them Spotless - AOL

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  7. How to Clean White Sneakers: A Complete Guide - AOL

    www.aol.com/clean-white-sneakers-complete-guide...

    So, your once sparkling white sneakers have turned the color of dirty dishwater. Do you a. pretend they were always grey; b. chuck them; or c. consult our...

  8. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    The obvious cost is the need to render the scene geometry twice instead of once. An additional cost is that the deferred pass in deferred lighting must output diffuse and specular irradiance separately, whereas the deferred pass in deferred shading need only output a single combined radiance value.

  9. How to whiten white clothes without bleach - AOL

    www.aol.com/news/whiten-white-clothes-without...

    Aside from bluing, you can also use liquids like a cup of lemon juice or distilled white vinegar to clean white fabrics, according to Rodriguez. Top-rated products for whitening clothes without bleach