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SDG 4, or Sustainable Development Goal 4, is a commitment to ensure inclusive and equitable quality education and promote lifelong learning opportunities for all. This goal aims to provide children and young people with quality and easy access to education, as well as other learning opportunities, and supports the reduction of inequalities.
Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
According to ClassDojo, its app is used by teachers, children and families in 95% of pre-kindergarten through eighth grade schools in the United States, as well in a further 180 countries. [ 1 ] [ 12 ] [ 2 ] ClassDojo is an alum of Y Combinator's Ed-tech division, and was launched in August 2011 by Sam Chaudhary and Liam Don from the ImagineK12 ...
Brainly is an education company based in Kraków, Poland, with headquarters in New York City.It is an AI-powered homework help platform targeting students and parents. As of November 2020, Brainly reported having 15 million daily active users, making it the world's most popular education app. [2] In 2024, FlexOS reported Brainly as the #1 Generative AI Tool in the education category and the #6 ...
Squirrel Ai Learning is an international educational technology company that specializes in intelligent adaptive learning and was one of the first companies in the world to offer large scale AI-powered adaptive education solutions. [1]
Collaborative apps allow students and teachers to interact while studying. Apps are designed after games, which provide a fun way to revise. When the experience is enjoyable, the students become more engaged. Games also usually come with a sense of progression, which can help keep students motivated and consistent while trying to improve. [89]
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...
Edsby is an educational technology company headquartered in Toronto, Canada.It is the developer and publisher of the Edsby platform, a web-based K-12 learning management system (LMS) and analytics platform, and Unison, an educational data aggregation product.