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  2. Petrick's method - Wikipedia

    en.wikipedia.org/wiki/Petrick's_method

    In Boolean algebra, Petrick's method [1] (also known as Petrick function [2] or branch-and-bound method) is a technique described by Stanley R. Petrick (1931–2006) [3] [4] in 1956 [5] [6] for determining all minimum sum-of-products solutions from a prime implicant chart. [7]

  3. P versus NP problem - Wikipedia

    en.wikipedia.org/wiki/P_versus_NP_problem

    In other words, any problem in EXPTIME is solvable by a deterministic Turing machine in O(2 p(n)) time, where p(n) is a polynomial function of n. A decision problem is EXPTIME-complete if it is in EXPTIME, and every problem in EXPTIME has a polynomial-time many-one reduction to it. A number of problems are known to be EXPTIME-complete.

  4. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.

  5. And–or tree - Wikipedia

    en.wikipedia.org/wiki/And–or_tree

    Given an initial problem P 0 and set of problem solving methods of the form: P if P 1 and … and P n. the associated and–or tree is a set of labelled nodes such that: The root of the tree is a node labelled by P 0. For every node N labelled by a problem or sub-problem P and for every method of the form P if P 1 and ... and P n, there exists ...

  6. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The algorithm continues until a removed node (thus the node with the lowest f value out of all fringe nodes) is a goal node. [b] The f value of that goal is then also the cost of the shortest path, since h at the goal is zero in an admissible heuristic. The algorithm described so far only gives the length of the shortest path.

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  8. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  9. Graph partition - Wikipedia

    en.wikipedia.org/wiki/Graph_partition

    Since graph partitioning is a hard problem, practical solutions are based on heuristics. There are two broad categories of methods, local and global. Well-known local methods are the Kernighan–Lin algorithm, and Fiduccia-Mattheyses algorithms, which were the first effective 2-way cuts by local search strategies. Their major drawback is the ...