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After the initial success of Sports Car GT (1999), Image Space Incorporated used its self-developed software engine Motor1 for several racing titles, including the Formula One simulators F1 2002 and F1 Challenge '99-'02. iMotor is an umbrella term that covers every component of the software engine, [15] including the graphics engine gMotor and the physics engine Motor.
The 2013 FIA Formula One World Championship was the 67th season of FIA Formula One motor racing. It featured the 64th FIA Formula One World Championship, a motor racing series for Formula One cars, recognised by the Fédération Internationale de l'Automobile (FIA) – the governing body of motorsport – as the highest class of competition for open-wheel racing cars.
Nigel Mansell's World Championship Racing [a] is an arcade-style Formula One racing video game developed by Gremlin Graphics and released for various systems. The game was largely successful on Amiga and DOS platforms, and was consequently ported to home consoles.
F1 2013 is hurtling toward Xbox 360, PS3 and PC this fall, complete with a new mode, "F1 Classics." The new sees players race classic 1980s cars on legendary circuits, against drivers like Mario ...
A list of Formula One video games that lists only those uses the F1 name, whether it is licensed by the Formula One Group or just F1 in name; is licensed by racing drivers and teams involved within the series otherwise featuring sprites that resemble a Formula One car in a way to get around licensing, featuring deliberately misspelt driver and ...
Game Stock Car 2013 Reiza Studios Reiza Studios WIN 2013-11-01 Garfield Kart: Artefacts Studio Anuman, Microïds: iOS, Droid, 3DS, Steam 2013-11-13 Garfield Kart: Furious Racing: Artefacts Studio Microids: WIN, MAC, PS4, XBO, NS 2019-11-06 Gas Guzzlers Extreme: Gamepires Iceberg Interactive: WIN 2013-10-08 Gear.Club Unlimited: Eden Games ...
Grand Prix 4 featured a heavily revised graphics engine and updated physics, including wet weather driving: While it is possible to play the game on a LAN, multiplayer internet gameplay was not possible, due to licensing restrictions. Some individuals managed to circumvent this limitation later using the Free Tunngle Network.
The community spawned a host of mods, making the game highly customizable for its time. Liveries, car-performance and the performance of the computer-opponents, camera-settings and many other settings could be edited. First attempts at a track-editor emerged, but this would only become reality after the arrival of the successor Grand Prix 2. In ...