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The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...
While LGPL-2.1-or-later remains the main license for the Luanti engine, other free and open-source licenses are used for various other parts of the latest release. [2] Perttu Ahola was the only developer working on the project for about six months, until Ciaran Gultnieks started making code contributions in May 2011. [15]
Yo Frankie! is an open source video game made by the Blender Institute, part of the Blender Foundation, released in November 2008. [2] It is based on the universe and characters of the free film produced earlier in 2008 by the Blender Institute, Big Buck Bunny. [3]
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [ 4 ] [ 5 ] [ 6 ] Created by Florian Rival, a software engineer at Google , [ 7 ] GDevelop is mainly aimed at non-programmers and game developers of all skillsets ...
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
Free Stars: Children of Infinity is an open world space game, and the upcoming sequel to The Ur-Quan Masters (also known as Star Control II or Free Stars: The Ur-Quan Masters). [1] The game began development in 2021 under Pistol Shrimp, [2] a new studio co-founded by Star Control creators Fred Ford, Paul Reiche, Ken Ford and Dan Gerstein. [3]
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Unlike its successors, it is a free and open source game engine using DirectX. Originally developed by a group of students, [23] it was first released on October 27, 2007, as version 0.8. [24] The most recent release is r2, released on February 5, 2012. [25]