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  2. Chessmaster 2000 - Wikipedia

    en.wikipedia.org/wiki/Chessmaster_2000

    The Chessmaster 2000 is a computer chess game by The Software Toolworks. It was the first in the Chessmaster series and published in 1986. It was released for Amiga, Apple II, Atari 8-bit computers, [2] Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC, MSX, Macintosh, and IBM PC compatibles.

  3. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero was derived directly from AZ code, sharing its rules for setting hyperparameters. Differences between the approaches include: [6] AZ's planning process uses a simulator. The simulator knows the rules of the game. It has to be explicitly programmed. A neural network then predicts the policy and value of a future position. Perfect ...

  4. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    In the computer chess community, Komodo developer Mark Lefler called it a "pretty amazing achievement", but also pointed out that the data was old, since Stockfish had gained a lot of strength since January 2018 (when Stockfish 8 was released). Fellow developer Larry Kaufman said AlphaZero would probably lose a match against the latest version ...

  5. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess IC bearing the name of developer Frans Morsch (see Mephisto). Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices.

  6. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Human–computer_chess_matches

    The "Chess Genius" program was entered into a Professional Chess Association rapid chess tournament in 1994. It defeated and eliminated world champion Kasparov, but lost to Viswanathan Anand in the next round. [11] This was the first time a computer had defeated the world champion in an official game, albeit at rapid time controls.

  7. History of chess engines - Wikipedia

    en.wikipedia.org/wiki/History_of_chess_engines

    Kasparov's defeat marked the end of a time when the best humans could beat the engines. Money continued to flow into chess computing and the industry flourished, not without controversy however. In 2011, the four time reigning champion engine Rybka, was disqualified from the World Computer Chess Championship for code plagiarism. [11]

  8. World Computer Chess Championship - Wikipedia

    en.wikipedia.org/wiki/World_Computer_Chess...

    From 2010 a new tournament was introduced and held at the same location and during the same period as the World Computer Chess Championship. The rules for the World Chess Software Championship (WCSC) state that competing programs must run on machines with identical hardware specifications. Time control is game in 45 minutes with 15 second ...

  9. Murray Campbell - Wikipedia

    en.wikipedia.org/wiki/Murray_Campbell

    In the match where Deep Blue beat world chess champion Garry Kasparov, in February 1997, Murray was there as an IBM computer scientist, and he moved the pieces as instructed by the computer program. [5] Deep Blue in that match became the first computer to defeat the reigning world chess champion. Kasparov had won an earlier match the previous year.