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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  3. Lenia - Wikipedia

    en.wikipedia.org/wiki/Lenia

    A sample autonomous pattern from Lenia. An animation showing the movement of a glider in Lenia. Lenia is a family of cellular automata created by Bert Wang-Chak Chan. [1] [2] [3] It is intended to be a continuous generalization of Conway's Game of Life, with continuous states, space and time.

  4. Methuselah (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Methuselah_(cellular...

    R-pentomino to stability in 1103 generations. In Conway's Game of Life, one of the smallest methuselahs is the R-pentomino, [2] a pattern of five cells first considered by Conway himself, [3] that takes 1103 generations before stabilizing with 116 cells.

  5. LifeWiki - Wikipedia

    en.wikipedia.org/wiki/LifeWiki

    LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. [1] [2] It hosts over 2000 articles on the subject [3] and a large collection of Life patterns stored in a format based on run-length encoding [4] that it uses to interoperate with other Life software such as Golly.

  6. Oscillator (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Oscillator_(cellular...

    In Conway's Game of Life, oscillators had been identified and named as early as 1971. [1] Since then it has been shown that finite oscillators exist for all periods. [2] [3] [4] Additionally, until July 2022, the only known examples for period 34 were considered trivial because they consisted of essentially separate components that oscillate at smaller periods.

  7. Zero-player game - Wikipedia

    en.wikipedia.org/wiki/Zero-player_game

    Cellular automaton games that are determined by initial conditions including Conway's Game of Life are examples of this. [4] [5] Progress Quest is another example, in the game the player sets up an artificial character, and afterwards the game plays itself with no further input from the player. [6]

  8. Breeder (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Breeder_(cellular_automaton)

    Evolution of an MSM breeder – a puffer that produces Gosper guns, which in turn emit gliders.. In cellular automata such as Conway's Game of Life, a breeder is a pattern that exhibits quadratic growth, by generating multiple copies of a secondary pattern, each of which then generates multiple copies of a tertiary pattern.

  9. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    Chaotic diamonds in the Diamoeba (B35678/S5678) rule Exploding chaos in the Seeds (B2/S) rule Conway's Game of Life (B3/S23) Anneal (B4678/S35678) There are 2 18 = 262,144 possible Life-like rules, only a small fraction of which have been studied in any detail. In the descriptions below, all rules are specified in Golly/RLE format.