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  2. HackerRank - Wikipedia

    en.wikipedia.org/wiki/HackerRank

    Their enterprise-side product, HackerRank for Work, is a subscription service that aims to help companies source, screen (CodePair), and hire engineers and other technical employees. [12] The product is intended to allow technical recruiters to use programming challenges to test candidates on their specific programming skills and better ...

  3. Knapsack problem - Wikipedia

    en.wikipedia.org/wiki/Knapsack_problem

    The most common problem being solved is the 0-1 knapsack problem, which restricts the number of copies of each kind of item to zero or one. Given a set of n {\displaystyle n} items numbered from 1 up to n {\displaystyle n} , each with a weight w i {\displaystyle w_{i}} and a value v i {\displaystyle v_{i}} , along with a maximum weight capacity ...

  4. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  5. Competitive programming - Wikipedia

    en.wikipedia.org/wiki/Competitive_programming

    Irrespective of the problem category, the process of solving a problem can be divided into two broad steps: constructing an efficient algorithm, and implementing the algorithm in a suitable programming language (the set of programming languages allowed varies from contest to contest). These are the two most commonly tested skills in programming ...

  6. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    The divide-and-conquer paradigm is often used to find an optimal solution of a problem. Its basic idea is to decompose a given problem into two or more similar, but simpler, subproblems, to solve them in turn, and to compose their solutions to solve the given problem. Problems of sufficient simplicity are solved directly.

  7. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover" [1]) is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.

  8. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    The paper then distinguishes between structural recursion, where the related data definition happens to be self-referential, requiring usually a straightforward design process, and generative recursion, where new problem data is generated in the middle of the problem-solving process and the problem solving method is re-used, often requiring ad ...

  9. Category:Problem solving methods - Wikipedia

    en.wikipedia.org/wiki/Category:Problem_solving...

    Group problem solving methods (14 P) H. Heuristics (4 C, 76 P) T. TRIZ (9 P) Pages in category "Problem solving methods"