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  2. Art gallery problem - Wikipedia

    en.wikipedia.org/wiki/Art_gallery_problem

    An exact algorithm was proposed by Couto, de Rezende & de Souza (2011) for vertex guards. The authors conducted extensive computational experiments with several classes of polygons showing that optimal solutions can be found in relatively small computation times even for instances associated to thousands of vertices.

  3. Arithmetico-geometric sequence - Wikipedia

    en.wikipedia.org/wiki/Arithmetico-geometric_sequence

    The elements of an arithmetico-geometric sequence () are the products of the elements of an arithmetic progression (in blue) with initial value and common difference , = + (), with the corresponding elements of a geometric progression (in green) with initial value and common ratio , =, so that [4]

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  5. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...

  6. Maximum coverage problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_coverage_problem

    The algorithm uses the concept of residual cost/weight. The residual cost/weight is measured against a tentative solution and it is the difference of the cost/weight from the cost/weight gained by a tentative solution. The algorithm has several stages. First, find a solution using greedy algorithm.

  7. General Problem Solver - Wikipedia

    en.wikipedia.org/wiki/General_Problem_Solver

    GPS was the first computer program that separated its knowledge of problems (rules represented as input data) from its strategy of how to solve problems (a generic solver engine). GPS was implemented in the third-order programming language, IPL. [2]

  8. AOL Mail

    mail.aol.com/?rp=webmail-std/en-us/basic

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Generalized assignment problem - Wikipedia

    en.wikipedia.org/wiki/Generalized_assignment_problem

    Greedy approximation algorithm [ edit ] For the problem variant in which not every item must be assigned to a bin, there is a family of algorithms for solving the GAP by using a combinatorial translation of any algorithm for the knapsack problem into an approximation algorithm for the GAP.