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Adobe Captivate is an authoring tool that is used for creating eLearning content such as software demonstrations, software simulations, branched scenarios, and randomized quizzes in HTML5 format. [2] For software simulations, Captivate can use left or right mouse clicks, key presses and rollover images.
With version 3.0, the system was rebuilt and is now available as a component-oriented application developed in the Java programming language. OLAT has support for various E-learning standards such as IMS (IMS Content Packaging, IMS QTI), and SCORM. With version 4.0, many add-ons have been introduced to the system, which makes it very easy to ...
A traditional e-learning development project can take several months. In contrast the aim of rapid e-learning is to build and roll out content modules within weeks. For example, while one hour of standard e-learning can take 73 [ 2 ] to 220 [ 3 ] hours to develop, a PowerPoint to e-learning conversion can be estimated to take an average of 33 ...
Sakai is a free, community-driven, open source educational software platform designed to support teaching, research and collaboration. Systems of this type are also known as learning management systems (LMS), course management systems (CMS), or virtual learning environments (VLE).
The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. [2] LMSs have been adopted by almost all higher education institutions in the English-speaking world. [3]
OpenOLAT is a web-based learning management system for teaching, education, assessment and communication. The name OpenOLAT stands for Open Online Learning And Training, highlighting its open source and online nature.
The Learning Activity Management System (LAMS) is a free and open-source learning design system for designing, managing and delivering online collaborative learning activities. It provides teachers with a visual authoring environment for creating sequences of learning activities.
Learning Tools Interoperability, formerly called Basic LTI, was originated in 2008 as a Google Summer of Code project. It was developed by Jordi Piguillem under the mentorship of Charles Severance and Marc Alier. [2] In June 2010, Learning Tools Interoperability version 1.0 was finalized. [3]