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  2. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.

  3. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]

  4. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    Aspects of object lifetime vary between programming languages and within implementations of a language. The core concepts are relatively common, but terminology varies. For example, the concepts of create and destroy are sometimes termed construct and destruct and the language elements are termed constructor (ctor) and destructor (dtor).

  5. List of computing mascots - Wikipedia

    en.wikipedia.org/wiki/List_of_computing_mascots

    D, is a multi-paradigm system programming language. A Cartoon shaped like D [22] elePHPant: PHP, a server-side scripting language designed primarily for web development: A cartoon elephant [23] eMule: eMule, a free and open-source peer-to-peer file sharing application for Microsoft Windows: A cartoon mule [24] Freedo

  6. Live coding - Wikipedia

    en.wikipedia.org/wiki/Live_coding

    Live coding, [1] sometimes referred to as on-the-fly programming, [2] just in time programming and conversational programming, makes programming an integral part of the running program. [ 3 ] It is most prominent as a performing arts form and a creativity technique centred upon the writing of source code and the use of interactive programming ...

  7. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  8. Xploration Station - Wikipedia

    en.wikipedia.org/wiki/Xploration_Station

    Xploration Station is an American syndicated programming block that is programmed by Steve Rotfeld Productions, distributed by Fox, and debuted on September 13, 2014.It airs weekends (typically on Saturday mornings), primarily on Fox-affiliated stations.

  9. The Practice of Programming - Wikipedia

    en.wikipedia.org/wiki/The_Practice_of_Programming

    The Practice of Programming (ISBN 0-201-61586-X) by Brian W. Kernighan and Rob Pike is a 1999 book about computer programming and software engineering, published by Addison-Wesley. [ 1 ]