enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Prior generation (means it has a successor), 2D grid-based system, optimized for outdoor not indoor maps Cube 2 Engine: C++: 2004 CubeScript Yes 3D Windows, Linux, macOS: Cube 2: Sauerbraten: zlib: Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine Dagor Engine: C++: 2017 ...

  3. List of Five Nights at Freddy's media - Wikipedia

    en.wikipedia.org/wiki/List_of_Five_Nights_at...

    Five Nights at Freddy's (FNaF) is an American multimedia horror franchise created and owned by Scott Cawthon. The franchise began with the release of its first video game on August 8, 2014. Three sequels were released up to July 2015, setting a Guinness World Record for "most video game sequels released in a year".

  4. Five Nights at Freddy's - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's

    Video game series Five Nights at Freddy's Genre(s) Horror fiction Developer(s) ScottGames Steel Wool Studios Illumix Mega Cat Studios Clickteam Publisher(s) ScottGames Clickteam Illumix Mega Cat Studios Creator(s) Scott Cawthon Platform(s) Microsoft Windows PlayStation 4 PlayStation 5 Xbox One Xbox Series X/S Nintendo Switch iOS Android Oculus Quest Oculus Quest 2 Google Stadia First release ...

  5. Five Nights at Freddy's: Help Wanted - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's...

    A screenshot depicting the camera system featured in the minigame adaptation of Five Nights at Freddy's 1. Five Nights at Freddy's: Help Wanted is a virtual reality (VR) survival horror game. [1] It is an anthology of different minigames where the player must perform tasks without being caught and jumpscared by homicidal animatronic characters.

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  7. Five Nights at Freddy's (video game) - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's...

    Five Nights at Freddy's (FNaF) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. The player controls Mike Schmidt, a night security guard at a family pizzeria. The player controls Mike Schmidt, a night security guard at a family pizzeria.

  8. Five Nights at Freddy's 3 - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's_3

    A gameplay screenshot showing the player's camera system, with Springtrap visible in the feed. Five Nights at Freddy's 3 is a point-and-click survival horror game. [1] Players take control of an security guard at a soon-to-open horror attraction known as "Fazbear's Fright", [2] and must complete their shift without being killed by a homicidal animatronic that wanders around the attraction.

  9. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    A procedurally generated dungeon map in the video game NetHack. Prior to graphically oriented video games, roguelike games, a genre directly inspired by Dungeons & Dragons adopted for solitary play, heavily utilized procedural generation to randomly produce dungeons, in the same manner that tabletop systems had done.