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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  3. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is an important tool for solving constraint satisfaction problems, [2] such as crosswords, verbal arithmetic, Sudoku, and many other puzzles. It is often the most convenient technique for parsing , [ 3 ] for the knapsack problem and other combinatorial optimization problems.

  4. Sudoku code - Wikipedia

    en.wikipedia.org/wiki/Sudoku_code

    One Sudoku code can be seen as 72.5 bits of information and 184.3 bits redundancy. Theoretically a string of 72 bits can be mapped to one sudoku that is sent over the channel as a string of 81 symbols. However, there is no linear function that maps a string to a sudoku code. A suggested encoding approach by Sayir [5] is as follows:

  5. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    The Dancing Links algorithm solving a polycube puzzle In computer science , dancing links ( DLX ) is a technique for adding and deleting a node from a circular doubly linked list . It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem . [ 1 ]

  6. Category:Sudoku - Wikipedia

    en.wikipedia.org/wiki/Category:Sudoku

    Download QR code; Print/export Download as PDF; ... Sudoku code; Sudoku graph; Sudoku solving algorithms; T. Taking Sudoku Seriously; W. Web Sudoku; Media in category ...

  7. Category:Sudoku solvers - Wikipedia

    en.wikipedia.org/wiki/Category:Sudoku_solvers

    Download QR code; Print/export Download as PDF ... move to sidebar hide. Help. Pages in category "Sudoku solvers" The following 4 pages are in this category, out of 4 ...

  8. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    A 24-clue automorphic Sudoku with translational symmetry. Mathematics can be used to study Sudoku puzzles to answer questions such as "How many filled Sudoku grids are there?", "What is the minimal number of clues in a valid puzzle?" and "In what ways can Sudoku grids be symmetric?" through the use of combinatorics and group theory.

  9. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    Knuth showed that Algorithm X can be implemented efficiently on a computer using dancing links in a process Knuth calls "DLX". DLX uses the matrix representation of the exact cover problem, implemented as doubly linked lists of the 1s of the matrix: each 1 element has a link to the next 1 above, below, to the left, and to the right of itself.