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  2. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker (aka RSD Game-Maker) ... sprites; Map Maker – for designing 100x100 tile .MAP files ... I needed a block editor. So, BLOCEDIT was born.

  3. Garry Kitchen's GameMaker - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen's_GameMaker

    Each sprite and background may have a maximum of four colors, out of a palette of sixteen (a C64 limit) Only two stationary background screens may be employed per game (a GameMaker limit) Only 3553 total bytes are available for game resources — including sounds, music, sprites, and code (a GameMaker limit)

  4. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    Several game creation systems include some of the following tools: Integrated development environment: for managing projects and resources; Command-line interface: for compiling and debugging games; Sprite editor: for the editing of animated images commonly referred to as sprites; Model editor: for 3D modeling purposes

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game Editor: C++: 2003 ... 2D-based level geometry, sprites, and particles, uses clever methods to give illusion of 3D depth. ... Pixel Game Maker MV: JavaScript ...

  6. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    Fully 3D games usually present world objects as 3D models, but sprites are supported in some 3D game engines, such as GoldSrc [17] and Unreal, [18] and may be billboarded or locked to fixed orientations. Sprites remain useful for small details, particle effects, and other applications where the lack of a third dimension is not a major detriment.

  7. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    The game engine features a Physically-Based Rendering layered material editor, photorealistic postprocess effects, and tools such as a particle editor, a scene streaming system, a full tool-chain a sprite editor, a scripting editor and a UI engine. Additionally, it supports a nested prefab and archetype systems scaling along all editors and assets.

  8. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

  9. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.