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  2. Garry Kitchen's GameMaker - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen's_GameMaker

    Each sprite and background may have a maximum of four colors, out of a palette of sixteen (a C64 limit) Only two stationary background screens may be employed per game (a GameMaker limit) Only 3553 total bytes are available for game resources — including sounds, music, sprites, and code (a GameMaker limit)

  3. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1]

  4. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    Several game creation systems include some of the following tools: Integrated development environment: for managing projects and resources; Command-line interface: for compiling and debugging games; Sprite editor: for the editing of animated images commonly referred to as sprites; Model editor: for 3D modeling purposes

  5. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

  6. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    Future Pinball - A pinball editor. QuArK , Quake Army Knife editor, for a variety of engines (such as Quake III Arena , Half-Life , Source engine games, Torque , etc.) Quiver (level editor) , [ 13 ] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [ 14 ] who is also the ...

  7. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    The game engine features a Physically-Based Rendering layered material editor, photorealistic postprocess effects, and tools such as a particle editor, a scene streaming system, a full tool-chain a sprite editor, a scripting editor and a UI engine. Additionally, it supports a nested prefab and archetype systems scaling along all editors and assets.

  8. GameSalad - Wikipedia

    en.wikipedia.org/wiki/GameSalad

    It consists of a visual editor and a behavior-based logic system. GameSalad is used in over 223 schools. [ 1 ] GameSalad is used by consumers and creative professionals such as graphic designers, animators, and game developers [ 2 ] for rapidly prototyping , [ 3 ] building and self-publishing cross-platform games and interactive media .

  9. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    First class sprites (or in other words, prototype-based programming) "Hyperblocks": functions whose natural domain is scalars (text or numbers), extended to accept lists as inputs and apply the underlying function to the scalars in the list or a sublist; Nestable sprites; Codification of Snap! programs to text languages such as Python ...