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The object of Space Shuttle Project is to successfully launch and fly one of NASA's historic Space Shuttles as a shuttle commander. Gameplay is composed of several different types of missions, each broken up into short mini-games. [2] Players are first required to activate oxygen and hydrogen pumps in addition to getting additional crew members ...
In the game, the players control a Space Shuttle that departs from the Vehicle Assembly Building and returns to Earth at the Shuttle Landing Facility.. The game is organized into missions that emulate the experience of Space Shuttle missions, including launching the Hubble Space Telescope and using the Manned Maneuvering Unit to repair satellites. [1]
Shuttle: the Space Flight Simulator: 1992 Vektor Grafix: Virgin Interactive: DOS, Amiga, Atari ST [citation needed] Space Shuttle: A Journey into Space: 1983 Steve Kitchen Activision: Amstrad CPC, Atari 2600, Atari 5200, Atari 8-bit, Commodore 64, MSX, ZX Spectrum [14] [15] Space Shuttle Mission 2007: 2008 Exciting Simulations Simsquared Ltd ...
Of particular note is FlightGear's Space Shuttle project, [18] whose simulation is backed by NASA windtunnel data and is the most detailed and accurate simulation outside of NASA's internal ones. [ 19 ] [ 20 ] [ 21 ]
Project Space Station is a simulation game written for the Commodore 64 computer and published in 1985 by HESware. [ 1 ] [ 2 ] [ 3 ] It was ported to the Apple II and DOS in 1987. [ 1 ] [ 4 ] [ 5 ] [ 3 ]
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Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen for the Atari 2600 and published by Activision in 1983. [1] It is one of the first realistic spacecraft simulations available for home systems.
The shuttle program was marked by triumphs and failures, including the 2003 Columbia disaster. The tragedies left a lasting mark on the perception of risks in space.
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