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Artificial intelligence characters in video games (1 C, ... Pages in category "Robot characters in video games" The following 35 pages are in this category, out of 35 ...
Robot characters in video games (2 C, 35 P) Pages in category "Artificial intelligence characters in video games" The following 20 pages are in this category, out of 20 total.
A video game mascot is a mascot that is used by video game companies to promote both the company and their specific video game series and franchises. [1] Video game mascots are sometimes considered to be similar to those at sporting events , with larger-than-life animals, such as Pikachu or Crash Bandicoot . [ 1 ]
In Mazinger series, the main female robots characters are Aphrodite A, Venus A, [41] Diana A and Minerva X. They have more prominence in Mazinger Angels (2004-2006) manga; Kazamori Sasa, from Un-Go, is a Real Artificial Intelligence program that takes the body of a girl; Mecha Rinrin, from the bishōjo manga Sister Princess (2001–2002)
Lists of fighting game characters (14 P) D. Darkstalkers characters (1 C, 2 P) Dead or Alive (franchise) characters (1 C, 6 P) F. Fatal Fury characters (1 C, 7 P) G.
Character roster of Ultra Street Fighter IV The main titles of the Street Fighter fighting game series have introduced a varied cast of 87 characters from the main series, and 34 from several spin-offs, for a total of 121 playable characters who originate from 24 countries, each with his or her unique fighting style. This is a list of playable characters and non-playable opponents from the ...
Voiced by: Yasunori Matsumoto (Japanese); Eric Stuart (TV series), Chris Patton (Slayers Premium) (English) Gourry Gabriev (ガウリイ・ガブリエフ, Gaurī Gaburiefu) is a wandering swordsman who meets Lina at the beginning of the series and accompanies her from then on as a self-appointed bodyguard.
Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game Nim. [1] AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making.