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A snapshot dump (or snap dump) is a memory dump requested by the computer operator or by the running program, after which the program is able to continue. Core dumps are often used to assist in diagnosing and debugging errors in computer programs.
In computer programming, a dumper is a program which copies data from one source (usually a proprietary format) to another (usually in a more easily accessible format). [1] A dumper is a program that saves data from the computer's memory, usually from a foreign process to a (*.dmp) file. Often the process's memory is dumped automatically to ...
Data managed by a graphics API, typically held in device memory, including vertex buffers, index buffers, texture maps and framebuffers Repeating texture A texture map applied with wrap-round UV coordinates extending between the 0–1 range (representing one unit of the image), exhibiting periodicity. Contrasts with clamped, mirrored modes or ...
The VGA text buffer is located at physical memory address 0xB8000. [14] Since this address is usually used by 16-bit x86 processes operating in real-mode, it is also the first half of memory segment 0xB800. The text buffer data can be read and written, and bitwise operations can be applied. A part of text buffer memory above the scope of the ...
the first explanation of using a memory dump for debugging a program, which the book called a "post-mortem routine" [2] the first use of the term "assembly" in programming, though with a somewhat different meaning than the modern use of the term [5] Much of the book is dedicated to explaining the library.
These variable-range MTRRs can be used to set the caching policy of graphics memory and other memory ranges used by PCI devices. The MTRR count varies: The Intel P6 family of processors ( Pentium Pro , Pentium II ) and later have MTRRs which may be used to control access to memory ranges.
Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.
GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.