enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Gilles Roux - Wikipedia

    en.wikipedia.org/wiki/Gilles_Roux

    Over a span of years, Gilles Roux developed his own method to solve the 3x3x3 cube. Using a smaller quantity of memorized algorithms than most methods of solving, Roux still found his method to be fast and efficient. The first step of the Roux method is to form a 3×2×1 block. The 3×2×1 block is usually placed in the lower portion of the ...

  3. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    The CFOP method is used by the majority of cubers and employs a layer-by-layer system with numerous algorithms for solving the final layer. Roux, the second most popular method, starts by forming a 3x2x1 block on either side of the cube and solves the middle layer last, using fewer algorithms.

  4. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    Most dedicated cubers will learn as many of these algorithms as possible, and most advanced cubers know all of them. If a cuber knows every algorithm for OLL they may be described as knowing full OLL. It is the same for PLL and F2L. A now well-known method was developed by Lars Petrus. In this method, a 2×2×2 section is solved first, followed ...

  5. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    The CFOP method (Cross – F2L (first 2 layers) – OLL (orientate last layer) – PLL (permutate last layer)), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ.

  6. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The method he used is called IDA* and is described in his paper "Finding Optimal Solutions to Rubik's Cube Using Pattern Databases". [19] Korf describes this method as follows IDA* is a depth-first search that looks for increasingly longer solutions in a series of iterations, using a lower-bound heuristic to prune branches once a lower bound on ...

  7. Superflip - Wikipedia

    en.wikipedia.org/wiki/Superflip

    The superflip is a completely symmetrical combination, which means applying a superflip algorithm to the cube will always yield the same position, irrespective of the orientation in which the cube is held. The superflip is self-inverse; i.e. performing a superflip algorithm twice will bring the cube back to the starting position.

  8. The Simple Solution to Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/The_Simple_Solution_to...

    Given the method requires an average of 100 moves for a solve (IBID p.54), this would be fairly reasonable for the time. However as better methods (i.e. more complex but faster), and better cubes have become available — in 2023 this would have to be revised: 60 seconds - whiz; 40 seconds - speed demon; 15-25 seconds - expert

  9. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.