enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    An alternative system to the previous netcode is rollback netcode. This system immediately runs the inputs of the local player (so that they are not delayed as with delay-based netcode), as if it were an offline game, and predicts the inputs of the remote player or players instead of waiting for them (assuming they will make the same input as ...

  3. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    In such equipment, bufferbloat occurs when a network link becomes congested, causing packets to become queued for long periods in these oversized buffers. In a first-in first-out queuing system, overly large buffers result in longer queues and higher latency, and do not improve network throughput. It can also be induced by specific slow-speed ...

  4. AFK Arena - Wikipedia

    en.wikipedia.org/wiki/AFK_Arena

    AFK Arena is a free-to-play role-playing video game developed and published by Lilith Games. It was released in April 2019 for the iOS and Android . Set in the fictional world of Esperia, players collect and upgrade a variety of heroes to form a team and take part in various game modes.

  5. CoDel - Wikipedia

    en.wikipedia.org/wiki/CoDel

    The ideal buffer is sized so it can handle a sudden burst of communication and match the speed of that burst to the speed of the slower network. Ideally, the shock-absorbing situation is characterized by a temporary delay for packets in the buffer during the transmission burst, after which the delay rapidly disappears and the network reaches a ...

  6. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save. clutch. Also clutching the game and coming in clutch.

  8. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    Buffering is used throughout high performance network systems to handle delays in the system. In general, buffer size will need to be scaled proportionally to the amount of data "in flight" at any time.

  9. XBAND - Wikipedia

    en.wikipedia.org/wiki/XBAND

    The client-side system worked by manipulating the game's memory in a way similar to Game Genie or third-party computer game modifications do. [ 20 ] The XBand operating system was designed to ensure that connections are not lost due to phone activity; in the case of call waiting , the system would alert the user to the call and allow the game ...