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  2. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/.../The_Art_of_Computer_Programming

    The Art of Computer Programming (TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines.

  3. Concepts, Techniques, and Models of Computer Programming

    en.wikipedia.org/wiki/Concepts,_Techniques,_and...

    Using a carefully selected progression of subsets of the Oz programming language, the book explains the most important programming concepts, techniques, and models . Translations of this book have been published in French (by Dunod Éditeur, 2007), Japanese (by Shoeisha, 2007) and Polish (by Helion, 2005).

  4. Code: The Hidden Language of Computer Hardware and Software

    en.wikipedia.org/wiki/Code:_The_Hidden_Language...

    The book also covers more recent developments, including topics like floating point math, operating systems, and ASCII. The book focuses on "pre-networked computers" and does not cover concepts like distributed computing because Petzold thought that it would not be as useful for "most people using the Internet", his intended audience. [ 4 ]

  5. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [ 1 ] [ 2 ] It involves designing and implementing algorithms , step-by-step specifications of procedures, by writing code in one or more programming languages .

  6. Introduction to Algorithms - Wikipedia

    en.wikipedia.org/wiki/Introduction_to_Algorithms

    Introduction to Algorithms is a book on computer programming by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein.The book is described by its publisher as "the leading algorithms text in universities worldwide as well as the standard reference for professionals". [1]

  7. SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman

  8. List of computer books - Wikipedia

    en.wikipedia.org/wiki/List_of_Computer_books

    Brian W. Kernighan, Rob Pike - The Practice of Programming; Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine; Ellis Horowitz - Fundamentals of Computer Algorithms; Eric Raymond - The Art of Unix Programming; Gerald M. Weinberg - The Psychology of Computer Programming; James Gosling - The Java Programming Language

  9. BASIC - Wikipedia

    en.wikipedia.org/wiki/BASIC

    Many books of type-in programs were also available, and in particular, Ahl published versions of the original 101 BASIC games converted into the Microsoft dialect and published it from Creative Computing as BASIC Computer Games. This book, and its sequels, provided hundreds of ready-to-go programs that could be easily converted to practically ...

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