Search results
Results from the WOW.Com Content Network
Speed bumps vary in length, but it is typical to leave space between the bump and either edge of an enclosed road (i.e. with curbs and gutters) to allow for drainage. Spaces on either side may also allow more expedient passage for emergency vehicles, though effectiveness will depend on the type of vehicle and specific road design.
A sphere without bump mapping (left). A bump map to be applied to the sphere (middle). The sphere with the bump map applied (right) appears to have a mottled surface resembling an orange. Bump maps achieve this effect by changing how an illuminated surface reacts to light, without modifying the size or shape of the surface.
Game Maker's Toolkit (GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility and level design.
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
An Actibump is an automatic speed-bump on a road. It is a product developed by the Edeva AB group, a Swedish traffic systems manufacturing company. It is triggered when a speeding vehicle drives over an activated piece of the road, causing a change in the level of the road as a warning to the driver. [1]
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
Fresno’s most famous speed bumps have admirers everywhere. Thousands of online viewers take great delight in watching some of the city’s worst drivers fail to slow down for a set of speed bumps.
Video Modes 640×480 interlaced @ 60 Hz; 640×480 progressive scan @ 60 Hz (mostly NTSC games only) [failed verification] 720×576 interlaced @ 50 Hz (PAL games only) [failed verification] [5] Connectivity 4 controller ports, 2 memory card slots; 2 high-speed serial ports. Serial Port 1 is reserved for a broadband adapter or modem adapter