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The turn (symbol tr or pla) is a unit of plane angle measurement that is the measure of a complete angle—the angle subtended by a complete circle at its center. One turn is equal to 2π radians, 360 degrees or 400 gradians. As an angular unit, one turn also corresponds to one cycle (symbol cyc or c) [1] or to one revolution (symbol rev or r). [2]
A half-turn may refer to: One half of a full turn, an angle measure equivalent to 180 degrees or π radians Considering only points in a plane, a half turn is equivalent to a point reflection; Pi (π), a mathematical constant representing a half-turn in radians; A U-turn: a driving maneuver used to reverse direction
In photography, angle of view (AOV) [1] describes the angular extent of a given scene that is imaged by a camera. It is used interchangeably with the more general term field of view . It is important to distinguish the angle of view from the angle of coverage , which describes the angle range that a lens can image.
In photography, the field of view is that part of the world that is visible through the camera at a particular position and orientation in space; objects outside the FOV when the picture is taken are not recorded in the photograph. It is most often expressed as the angular size of the view cone, as an angle of view. For a normal lens focused at ...
A high-angle (HA) shot is a shot in which the camera is physically higher than the subject and is looking down upon the subject. The high angle shot can make the subject look small or weak or vulnerable while a low-angle (LA) shot is taken from below the subject and has the power to make the subject look powerful or threatening.
The interior angle concept can be extended in a consistent way to crossed polygons such as star polygons by using the concept of directed angles.In general, the interior angle sum in degrees of any closed polygon, including crossed (self-intersecting) ones, is then given by 180(n–2k)°, where n is the number of vertices, and the strictly positive integer k is the number of total (360 ...
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The imaginary line allows viewers to orient themselves with the position and direction of action in a scene. If a shot following an earlier shot in a sequence is located on the opposite side of the 180-degree line, then it is called a "reverse cut".