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Subject Delta is the protagonist of BioShock 2. Originally known as "Johnny Topside", he discovered Rapture and was arrested for illegally making contact with its inhabitants. After being sent to prison, Delta became the first successful Big Daddy subject bonded to a Little Sister, Eleanor Lamb.
BioShock is a retrofuturistic video game series created by Ken Levine, published by 2K and developed by several studios, including Irrational Games and 2K Marin.The BioShock games combine first-person shooter and role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre.
Andrew Ryan's early history draws inspiration from the early life of Ayn Rand.Like Rand, he was born in the Russian Empire to a middle-class Russo-Jewish family. [9] In BioShock 2, it is revealed that he was originally named Andrei, [10] and the novel BioShock: Rapture provides his birth name as Andrei Rianofski, hailing from a village near Minsk in modern-day Belarus. [11]
BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012. The game takes place in the dystopian underwater city of Rapture, eight years after the events of ...
BioShock is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K.The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008.
Brigid Tenenbaum is a fictional character in the BioShock video game series developed by Irrational Games.She is a German Jew who survived the Holocaust due to assisting in Nazi human experimentation, and was eventually invited to the underwater city of Rapture, where she continued human experimentation.
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Ken Levine's, creative director and lead writer on BioShock Infinite, described Elizabeth as the "emotional center" of Infinite. [10] BioShock ' s Big Daddies and Little Sisters provided the groundwork for the A.I. [9] Earlier versions of Elizabeth were mute, in part due to anxiety in making her "work", being more of a "Gibson Girl". [11]