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The Colour of Magic is a text adventure game developed by Delta 4 and published by Piranha Software, released in 1986. It was released for the ZX Spectrum, Amstrad CPC, and Commodore 64 computers. It is the first Discworld computer game and so far the only one adapted directly from one of the novels, and follows the plot of the book closely.
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Buildings based on the graphics in Heroes of Might and Magic: A Strategic Quest. The second game is a mix of the first three Heroes with many graphics converted from Heroes of Might and Magic III, while gameplay functionality resembles a mix of Heroes I, II and III. The campaign centers around a dragon slayer quest.
On reaching 18 tones, the game will play a victory melody three times. On reaching the ultimate 35 tones, the game will play the victory melody again and will say "Respect!". If the player fails to memorize the pattern or fails to press the right color within the time limit, the game will play a crashing sound and the game will say "Later!".
Magic Pengel: The Quest for Color, known as Garakuta Meisaku Gekijō Rakugaki Ōkoku (ガラクタ名作劇場 ラクガキ王国, Garakuta Meisaku Gekijō Rakugaki Ōkoku, lit. "Junk Masterpiece Theatre Doodle Kingdom") in Japan, is a 2002 role-playing video game developed by Garakuda-Studio and Taito for the PlayStation 2 , published by ...
The Colour of Magic is the second live-action adaptation of Terry Pratchett's Discworld series, following the highly successful Hogfather, which was broadcast over Christmas 2006 to an audience of 2.6 million. [6] After the success of Hogfather, Pratchett was easily persuaded to release the rights for The Colour of Magic and The Light Fantastic ...
The Colour of Magic is a 1983 fantasy comedy novel by Terry Pratchett, and is the first book of the Discworld series. The first printing of the British edition consisted of only 506 copies. [ 1 ] Pratchett has described it as "an attempt to do for the classical fantasy universe what Blazing Saddles did for Westerns ."
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