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CodeView is a standalone debugger created by David Norris at Microsoft in 1985 as part of its development toolset. [1] It originally shipped with Microsoft C 4.0 and later. It also shipped with Visual Basic for MS-DOS, Microsoft BASIC PDS, and a number of other Microsoft language products. [2]
Code::Blocks — A free cross-platform C, C++ and Fortran IDE with a front end for gdb. CodeLite — An open source, cross platform C/C++ IDE which have front end for gdb, the next version of CodeLite (v6.0) will also include a front end to the LLDB (debugger) Eclipse C/C++ Development Tools (CDT) [2] — includes visual debugging tools based ...
Alternatively, gdbserver can be used to remotely debug the program without needing to change it in any way. The same mode is also used by KGDB for debugging a running Linux kernel on the source level with gdb. With KGDB, kernel developers can debug a kernel in much the same way as they debug application programs.
BFE, described as a "Graphical Debugger Interface for the Bochs PC Emulator", is a graphical interface for the debugger within the Bochs PC emulator that makes it possible to debug software step-by-step at the instruction and register level, much like Borland's Turbo Debugger.
Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft. MSVC is proprietary software ; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.
Free for download and use as described in the Sun Studio product license. dbx is a source-level debugger found primarily on Solaris , AIX , IRIX , Tru64 UNIX , Linux and BSD operating systems. It provides symbolic debugging for programs written in C , C++ , Fortran , Pascal and Java .
Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.
Many video gaming mod, cheat codes, such as level cheat code, invincibility, etc. were originally introduced as debug code to allow the programmers and/or testers to skip hindrances that would prevent them from rapidly getting to parts of the game that needed to be tested; and in these cases cheat modes are often referred to as debugging mode.