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  2. Challenge point framework - Wikipedia

    en.wikipedia.org/wiki/Challenge_Point_Framework

    An action plan is a construct that invokes intention and ultimately results in a specific movement configuration on a given performance (Miller et al. 1960 as cited by Guadagnoli and Lee 2004). See motor control. Feedback may be inherent to the individual (e.g. vision) or available via external, augmented sources (e.g. verbal instruction).

  3. Psychomotor learning - Wikipedia

    en.wikipedia.org/wiki/Psychomotor_learning

    Psychomotor learning is the relationship between cognitive functions and physical movement.Psychomotor learning is demonstrated by physical skills such as movement, coordination, manipulation, dexterity, grace, strength, speed—actions which demonstrate the fine or gross motor skills, such as use of precision instruments or tools, and walking.

  4. Motor skill - Wikipedia

    en.wikipedia.org/wiki/Motor_skill

    Gross motor skills can be further divided into two subgroups: Locomotor skills, such as running, jumping, sliding, and swimming; and object-control skills such as throwing, catching, dribbling, and kicking. Fine motor skills – require the use of smaller muscle groups to perform smaller movements. These muscles include those found in our ...

  5. Motor skill consolidation - Wikipedia

    en.wikipedia.org/wiki/Motor_Skill_Consolidation

    [1] [2] Any newly formed motor skill, such as learning to play a musical instrument or adjusting one's running stride, is subject to a consolidation period. The time course of this period during which new motor skills are susceptible to disruption appears to be on the order of a few hours. [1] [3]

  6. Human performance modeling - Wikipedia

    en.wikipedia.org/wiki/Human_performance_modeling

    Human performance modeling (HPM) is a method of quantifying human behavior, cognition, and processes.It is a tool used by human factors researchers and practitioners for both the analysis of human function and for the development of systems designed for optimal user experience and interaction . [1]

  7. Motor program - Wikipedia

    en.wikipedia.org/wiki/Motor_program

    A motor program is an abstract metaphor of the central organization of movement and control of the many degrees of freedom involved in performing an action. Biologically realistic alternatives to the metaphor of the "motor program" are represented by central pattern generators .

  8. Central pattern generator - Wikipedia

    en.wikipedia.org/wiki/Central_pattern_generator

    The vertebrate model of CPG has been also developed with both Hodgkin-Huxley formalism, [60] its variants [61] and control system approaches. [ 62 ] [ 63 ] For example, Yakovenko and colleagues have developed a simple mathematical model that describes basic principles proposed by T.G. Brown with integrate-to-threshold units organized with ...

  9. Internal model (motor control) - Wikipedia

    en.wikipedia.org/wiki/Internal_model_(motor_control)

    Inverse model of a reaching task. The arm's desired trajectory, Xref(t), is input into the model, which generates the necessary motor commands, ũ(t), to control the arm. Inverse models use the desired and actual position of the body as inputs to estimate the necessary motor commands which would transform the current position into the desired one.