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Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), [1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...
Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.
Oasis is a 2024 video game that attempts to replicate the 2011 sandbox game Minecraft, run entirely using generative artificial intelligence.The project, which began development in 2022 between the AI company Decart and the computer hardware startup Etched, was released by Decart to the public on October 31, 2024.
Their work is the first to introduce a statistical model for faces that enabled 3D reconstruction from 2D images and a parametric face space for controlled manipulation. [ 2 ] In the original definition of Blanz and Vetter, [ 1 ] the shape of a face is represented as the vector S = ( X 1 , Y 1 , Z 1 , . . .
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3D shaders act on 3D models or other geometry but may also access the colors and textures used to draw the model or mesh. Vertex shaders are the oldest type of 3D shader, generally making modifications on a per-vertex basis. Newer geometry shaders can generate new vertices from within the shader.
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A creeper is a fictional creature in the sandbox video game Minecraft.Creepers are hostile mobs (mobile non-player characters) that spawn in dark places.Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius.